by socialmediapark on March 8, 2010
social-gaming-trademark_1

Zynga filed 21 trademarks in December, which helped give the company the most out of any social gaming company, according to a review by the site Inside Trademarks (no relation to Inside Network). Here’s more.
Overall, only around 10% of social game developers seek trademarks for game titles and logos; they are typically the most successful developers, with the highest user engagement ratios.

Zynga filed a total of 26 trademarks over the course of the fourth quarter, 2009. The developer has more than all of its rivals combined, or 38% of all social gaming trademarks from large developers, according to Inside Trademarks. Playdom comes in second, at 14%. Combined with Zynga, the two comprise more than 50% of all social gaming trademarks.
It’s not clear if owning trademarks gives companies a clear edge in the market as game mechanics, graphics and other aspects of a game can easily be imitated. While the industry saw a number of intellectual property lawsuits last year, we haven’t heard of anything significant lately. Obtaining trademarks appears to be more of a defensive move at this point.

If you have a hit social game, in other words, you don’t want other developers ripping off the name and trying to trick your users into joining their apps. We’ve seen a number of people introduce FarmVille-themed applications, for example, that promise to let you do things like exchange FarmVille gifts — Zynga has managed to get those applications shut down, it appears. Although the latest ripoff is gaining fast, as we [...]

by socialmediapark on March 8, 2010
hitornot-logo_1

HitOrNot, a new Facebook game, is where the users play the role of an up and coming music mogul. Their goals are to pick hot songs and earn money based on their taste, use that money to highlight songs of their own choice, and then earn money based on people enjoying your music. One of the best elements of the game is the use of 30 second clips of real music, most definitely adding to the app’s appeal.
The game focuses on the fact that “your ability to pick hits will be rewarded” and gamers vie to gain ranks and become known as a great music Executive. The ultimate goal of the game is to become a “Global Dominator”, and then be part of the chosen few to join the Secret Circle, where you’d purportedly have a big effect on the way the game is played. Very cool.
Overall, the ranking of the song is pretty basic. You listen to 30 seconds of a song (sometimes they have the full song), and then you rank a song. Your goal is not to put in your personal reaction, but rather to guess how popular the song is with other tastemakers in the game. The closer you are to the average, the better your Hit Spotter score.
Eventually, with enough points and money, players are able to buy artists and songs, and then gain more points based on their success. If people enjoy your artist and turn them into a “hit”, you make money as [...]

by socialmediapark on March 8, 2010
friendfaq_1

One application that has been surging over the past week despite Facebook killing off notifications is Friend FAQ, an application that asks you random questions about your Facebook friends. The quiz idea behind the application has been used multiple times in the past, however this one has grown to be a big through an interesting game dynamic.
How Friend FAQ Works
Friend FAQ is a simple Facebook application which gets users to answer random questions about there friends. Whether it’s questions about an individual’s attractiveness or questions about bad habits of there’s, the questions are usually compelling enough that you want to click. If you’ve seen random posting published on your wall which say things like “Mary just answered the question ‘Do you think Nick is cute?’ Click here to find out what she said.”
Then, in order to find out the response to the question, you need to answer 50 questions. After visiting the application you’ll also noticed that numerous people have answered other questions about you, enticing you to respond to more questions in exchange for points. The process is effective enough that users are willing to answer questions. The result is that the system is populated with responses for the next friend of yours who visits the app.
Optimizing Friend FAQ For Growth
Friend FAQ is extremely clever and it also integrates a number of gaming techniques that entice the user to keep playing long enough that they get 20+ answers into the system. While I’m not sure how long this application [...]

by socialmediapark on March 5, 2010
Picture-47_1

In its latest move to expand on Facebook, Playdom has bought social game developer Offbeat Creations. Playdom raised $43 million last fall — it said it would be buying companies, at the time, and it quickly did with its purchases of Green Patch and Trippert Labs.
We’ve been expecting many acquisitions of this sort to happen in 2010. Smaller developers are facing a host of new competition, from big rivals like Playdom that have established traffic, experience, operations and revenue streams, and from traditional gaming companies. Facebook’s changes to its interface and platform policies — like the recent removal of notifications — means that most developers need to come up with new strategies, which is something smaller shops have fewer resources to do.
Offbeat Creations has 8 applications on Facebook, with the largest being dice game Super Farkle. Between its apps, the developer has nearly 1.5 million monthly active users and more than 200,000 daily active users, according to AppData.
The Bellevue, Wash. company, founded by Chia Chin Lee, Robert Reichner and Tom Fakes and its team of 12 will join Playdom’s 15-person Seattle office, the companies say. Terms of the deal were not disclosed.
This blog is taken from insidesocialgames.com By Eric Eldon

by socialmediapark on March 5, 2010
logo.png_1

Small businesses have begun seeing how Pages, performance advertising and other components of Facebook can build their businesses. The results appear promising so far, prompting Fan Appz to launch a new service this week for these companies.
About 1.5 million of Facebook’s 3 million fan Pages belong to local (typically small) businesses, according to Facebook’s statistics. Industry sources have also told us that small and local business advertising makes up a good portion of those using Facebook’s performance advertising system.
Fan Appz is one of a number of companies that provide services for Page owners. The company’s do-it-yourself application allows users to create activities for their fans that revolve around a specific brand. Since the company’s launch last fall, it has provided both a free version and an agency/enterprise version for larger companies, such as the NBA and NASCAR, and this week it added a third service to this list for smaller businesses, Fan Appz Professional.

The free version of Fan Appz is an application allowing Facebook users to create Page-specific top 5s, polls and quizzes, although Siegal points out that these feature ads. Fan Appz has also provided an agency/enterprise version to larger clients, such as the NBA, that includes additional features like a virtual gift store, fan merchandise store or the ability to run a sweepstakes with the app.
Siegal tells us that Fan Appz’s newest service, Fan Appz Professional, is intended to meet the needs of small and medium businesses incorporating elements of the free and agency/enterprise versions to help these [...]

by socialmediapark on March 5, 2010
UD_1

Facebook Pages actually can boost sales, a recent study Rice University in Houston, Texas, recently concluded. Fans of these Pages are, overall, more loyal to a business, spend more and are likelier to spread the word. The study on the Houston café chain Dessert Gallery was done by their consultant Emily Durham, founder of Houston-based consultancy Restaurant Connections, and Utpal Dholakia, an associate professor at Rice who studies online marketing.
“In a nut shell: Facebook fans visit more, they spend more during their visit, they have a higher attachment to that brand,” Dholakia tells us.

Dessert Gallery is a Houston-based café chain with two locations, that’s been around since 1995; the company’s Facebook Page went up in June of last year and currently counts 654 fans. Dholakia points out that, while there has been a lot of anecdotal evidence as to Facebook’s effects on revenue streams, this study had an element of control, as it looked at Dessert Gallery’s customer feedback before — and then after — the Facebook Page was used as part of the café’s marketing.
Dholakia and Durham surveyed Dessert Gallery’s customers via its email list of about 13,000 in June 2009 before the Facebook Page was up and running, and then surveyed the same list in October, after it had grown to about 14,000. The survey in October was also advertised on Facebook. The initial evaluation queried basic store evaluations and shopping behaviors and received 689 responses; three months later, the second evaluation asked similar questions, but also about [...]

by socialmediapark on March 5, 2010
facebook-share-500x330_1

Over the last couple weeks, Facebook has updated the timelines on its Developer Roadmap for upcoming changes to application invites. Today, Facebook posted another update, now estimating that application invitations will be transitioned to a new tab in the Inbox sometime in May. Previously, the roadmap indicated invites would be moved sometime in March.
In addition, the timeline given for updates to the share dialogs was also changed from March to May, and the timeline for deprecating requests was changed from “Early/mid 2010″ to “Mid 2010.”
As a reminder, Facebook is planning significant changes to the way app invites and requests work: requests, as they’re known today, will be deprecated, but invites will still exist, though they will now be accessed from the Inbox. Here are the current mockups from the Facebook developer wiki:

Obviously, developers are paying very close attention to the ways Facebook changes the invite interaction flow, which could in turn significantly affect conversion rates and application retention. We’ll have more soon.
This blog is taken from insidefacebook.com By Justin Smith

by socialmediapark on March 5, 2010
mark-zuckerberg_1

A Wall Street Journal article from yesterday has generated some buzz as it includes a number of interesting details about Facebook’s revenue among other things. The most interesting piece of information was that Facebook’s revenue could be between $1.2 and $2 billion this year. The article primarily centered around Mark Zuckerberg’s continued desire to delay any public offering.
One interesting strategy that companies like Zynga have decided to follow, is the issuance of restricted-stock units (RSUs) which enable the company to stay under the 500 shareholder threshold for private companies. While last year’s revenue have become part of a post-speculation game, estimates range from $650 to $750 million for the year.
Next year, those numbers could potentially double, along with the site’s user base which is racing toward 1 billion users. While this year or next, Facebook could potentially reach Google-size, the company tries to avoid any comparison. Instead, Facebook is focusing on new products, including location tracking, a feature that the article suggested was currently being tested internally.
Also of interest is that Mark Zuckerberg “readily abandons concepts a year or more in the making.” So perhaps that’s what happened to the Facebook Video Chat product we wrote about last year! Ultimately, a number of interesting tidbits were scattered throughout the story, however it was more about exploring Mark Zuckerberg’s ability to serve as an executive.
According to the WSJ, Zuckerberg likes to micromanage, focuses on long-term goals, quotes popular movies to motivate employees, and has dropped the post-meeting domination fist pump.
This [...]

by socialmediapark on March 5, 2010
yahoo-logo_1

Only a couple years after users were banned for trying to import their Facebook contacts into other services, Yahoo! has launched a new service which enables you to import all of your Facebook contacts’ email addresses. Interestingly enough, this has nothing to do with applications that were granted access to users’ emails as Facebook recently enabled. While Yahoo! has announced that the service is live, we can’t currently access it.
We’ve reached out to Facebook for clarification on what service Yahoo! is using to import contacts. If this project was launched with support from Facebook, this could be part of a broader strategy of openness on Facebook’s part. However, does this mean that we could soon see services like Twitter and Google Buzz granted access to the same type of service?
We doubt it. Contact imports is the critical viral component from most online products and I seriously doubt Facebook wants to grant competitors’ access to this type of functionality. While contact importing is only one feature within Yahoo!, the company previously announced a broad strategy in December of the company wide implementation of Facebook Connect.
This new contact importer doesn’t appear to have the standard Facebook Connect implementation though which makes me wonder about the technical implementation of this service. We’ll be sure to update this post once we hear more information from Facebook.

This blog is taken from allfacebook.com By Nick O’Neill

by socialmediapark on March 5, 2010
hitornot-logo_1

HitOrNot, a new Facebook game, is where the users play the role of an up and coming music mogul. Their goals are to pick hot songs and earn money based on their taste, use that money to highlight songs of their own choice, and then earn money based on people enjoying your music. One of the best elements of the game is the use of 30 second clips of real music, most definitely adding to the app’s appeal.
The game focuses on the fact that “your ability to pick hits will be rewarded” and gamers vie to gain ranks and become known as a great music Executive. The ultimate goal of the game is to become a “Global Dominator”, and then be part of the chosen few to join the Secret Circle, where you’d purportedly have a big effect on the way the game is played. Very cool.
Overall, the ranking of the song is pretty basic. You listen to 30 seconds of a song (sometimes they have the full song), and then you rank a song. Your goal is not to put in your personal reaction, but rather to guess how popular the song is with other tastemakers in the game. The closer you are to the average, the better your Hit Spotter score.
Eventually, with enough points and money, players are able to buy artists and songs, and then gain more points based on their success. If people enjoy your artist and turn them into a “hit”, you make money as [...]