Posts tagged as:

social media game


by socialmediapark on December 9, 2009
zynga-toolbar-20091207

With the release of PetVille last week, one of the more notable changes is that Zynga stopped cross-promoting Texas Hold’em Poker, signaling that Zynga is continuing to move away from the synchronous games of its early days and dedicating its resources more fully on asynchronous games.

I generally think of Zynga going through three game development stages:
Stage One – Turn-based social games
* Key games: Scramble, PathWords, Word Twist, Sodoku, Attack!
* These games were fairly popular in the days of Scrabulous, but head-to-head play among friends was often a waiting fiasco: Users came on at different points in the day for a asynchronous session and would have to wait for others in a game to finally log on and take their turn before game play could proceed.
Stage Two – Testing Three Paths: Asynchronous, Synchronous and Sim Games
* Key games: Mafia Wars, Texas Hold’em and YoVille
* Mafia Wars created the ability to leverage those short, multiple-times-a-day user sessions and provide a core asynchronous play style that was duplicated in a multitude of titles (Gang Wars, Space Wars, Dragon Wars, Street Rcing, Fashion Wars, Vampire Wars, Special Forces, Dope Wars, Pirates)
* Texas Hold’em (eventually renamed Zynga Poker) invested heavily in a robust lobby system, allowing users to join other Facebook users not in their network in synchronous play
* YoVille was also developed in this period (my understanding that this was actually developed externally and purchased by Zynga) providing a valuable learning experience about what worked in sim games.
Stage Three – The Rise of Sim [...]

by Azam khan on November 25, 2009

In our last blog about Social Game Design, we discussed some principles that are prevalent across good proper Social Game Design. Today we will continue defining design drivers, elaborating on each, as devised by Aki Järvinen of mygamestudies.com
Symbolic Physicality Adds Depth to Interactions
Poking, drinking beer in apps such as “Pass a Drink’, Hi-Fiving, and other forms of online interactions that can be carried out via application(s) on Facebook essentially add depth and texture and allow for interactions that otherwise are not possible online.